<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Xamarin on 7sharp9</title><link>https://7sharp9.github.io/tags/xamarin/</link><description>Recent content in Xamarin on 7sharp9</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>7sharp9@mail.com (Dave Thomas)</managingEditor><webMaster>7sharp9@mail.com (Dave Thomas)</webMaster><copyright>© 2026 Dave Thomas</copyright><lastBuildDate>Tue, 11 Apr 2017 00:00:00 +0000</lastBuildDate><atom:link href="https://7sharp9.github.io/tags/xamarin/index.xml" rel="self" type="application/rss+xml"/><item><title>I want to tell you a storyboard</title><link>https://7sharp9.github.io/programming/2017-04-11-i-want-to-tell-you-a-storyboard/</link><pubDate>Tue, 11 Apr 2017 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2017-04-11-i-want-to-tell-you-a-storyboard/</guid><description>&lt;p&gt;So as promised here&amp;rsquo;s a post with more detail on the iOS designer provider that I presented as part of my talk at &lt;a href="https://skillsmatter.com/conferences/8053-f-sharp-exchange-2017" target="_blank" rel="noreferrer"&gt;fsharpX 2017&lt;/a&gt; The talk is entitled &lt;a href="https://skillsmatter.com/skillscasts/10042-lightning-talk-session-expanding-the-horizons-of-mobile-development" target="_blank" rel="noreferrer"&gt;Expanding the Horizons of Mobile Development&lt;/a&gt;&lt;/p&gt;</description></item><item><title>New Adventures</title><link>https://7sharp9.github.io/programming/2016-05-31-new-adventures/</link><pubDate>Tue, 31 May 2016 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2016-05-31-new-adventures/</guid><description>&lt;p&gt;So today was my last day at Xamarin.&lt;/p&gt;</description></item><item><title>Anything you can do ...</title><link>https://7sharp9.github.io/programming/2014-06-01-anything-you-can-do/</link><pubDate>Sun, 01 Jun 2014 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2014-06-01-anything-you-can-do/</guid><description>&lt;p&gt;For any of you that are aware of the newly updated Xamarin Web site, you may have seen the &lt;a href="https://xamarin.com/platform" target="_blank" rel="noreferrer"&gt;following&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Objective-C was ahead of its time 30 years ago.
C# is ahead of its time today.
Anything you can do in Objective-C or Java, you can do in C# with Xamarin—usually more succinctly and with fewer bugs.&lt;/p&gt;</description></item><item><title>Xamarin 3 F# Awesomeness</title><link>https://7sharp9.github.io/programming/2014-05-28-xamarin-3-fsharp-awsomeness/</link><pubDate>Wed, 28 May 2014 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2014-05-28-xamarin-3-fsharp-awsomeness/</guid><description>&lt;p&gt;With the release of Xamarin 3 there is a swathe of new features to the platform, but obviously the most important one is obviously F# support is now included by default in Xamarin Studio so there is no escape from the awesomeness of F#!&lt;/p&gt;</description></item><item><title>Danger unstable structure - No more!</title><link>https://7sharp9.github.io/programming/2014-02-10-danger-unstable-structure/</link><pubDate>Mon, 10 Feb 2014 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2014-02-10-danger-unstable-structure/</guid><description>&lt;figure class="img-left sixth"&gt;&lt;img src="https://7sharp9.github.io/img/restored/IMG_0379.png"&gt;
 &lt;/figure&gt;


&lt;p&gt;Over the last year a lot of work has been done on the &lt;a href="http://fsharp.github.io/fsharpbinding/" target="_blank" rel="noreferrer"&gt;F# addin&lt;/a&gt; for &lt;a href="https://xamarin.com/studio" target="_blank" rel="noreferrer"&gt;Xamarin Studio&lt;/a&gt;. Lots of great new features have been added and a lot of bugs have been squashed. I want to talk a bit about whats been happening and the evolution of the F# addin.&lt;/p&gt;</description></item><item><title>Adding Touch To SpriteKit</title><link>https://7sharp9.github.io/programming/2013-09-29-adding-touch-to-spritekit/</link><pubDate>Sun, 29 Sep 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-09-29-adding-touch-to-spritekit/</guid><description>&lt;p&gt;Only a quick post this week. Last time we looked at &lt;a href="https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/Introduction/Introduction.html" target="_blank" rel="noreferrer"&gt;SpriteKit&lt;/a&gt; and how to add some particle emmiters to simulate a star-field and exhaust on a spaceship, this time lets look at adding some touch based input to move the spaceship around. &lt;!-- more --&gt;&lt;/p&gt;</description></item><item><title>Spritekit particle fun</title><link>https://7sharp9.github.io/programming/2013-09-20-sprite-kit-particle-fun/</link><pubDate>Fri, 20 Sep 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-09-20-sprite-kit-particle-fun/</guid><description>&lt;p&gt;I have been meaning to write this post for quite a while now. Since the first announcement of the iOS7 beta I immediately saw the list of new API&amp;rsquo;s and &lt;strong&gt;SpriteKit&lt;/strong&gt; caught my eye straight away. I only managed to get time to briefly look over the API and saw that is wasn&amp;rsquo;t the usual trashy API with a million method overloads, internal mutation sucker punch type thing. It seems to be very declarative and intuitive, which makes for a nice change. &lt;!-- more --&gt;&lt;/p&gt;</description></item><item><title>MonoTouch and F# part II</title><link>https://7sharp9.github.io/programming/2013-02-04-monotouch-and-fsharp-part-ii/</link><pubDate>Thu, 07 Feb 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-02-04-monotouch-and-fsharp-part-ii/</guid><description>&lt;p&gt;In the last post we left at the point where everything was running fine and dandy on the Simulator. So what happens if we compile for the real hardware?&lt;/p&gt;
&lt;p&gt;Lets change the active configuration to &lt;code&gt;Debug|iPhone&lt;/code&gt; and hit build, what do we get?&lt;!-- more --&gt;&lt;/p&gt;</description></item><item><title>MonoTouch and F# part I</title><link>https://7sharp9.github.io/programming/2013-02-03-monotouch-and-fsharp-part-i/</link><pubDate>Sun, 03 Feb 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-02-03-monotouch-and-fsharp-part-i/</guid><description>&lt;p&gt;&lt;a href="http://xamarin.com/monotouch" target="_blank" rel="noreferrer"&gt;MonoTouch&lt;/a&gt; and F# that would be a cool duo right?&lt;/p&gt;
&lt;p&gt;Well let me explain what needs to be done and why to get this pair working together.&lt;/p&gt;
&lt;p&gt;I heard rumours a while ago that F# and &lt;a href="http://xamarin.com/monotouch" target="_blank" rel="noreferrer"&gt;MonoTouch&lt;/a&gt; would not play together nicely because of &lt;a href="http://docs.xamarin.com/ios/about/limitations" target="_blank" rel="noreferrer"&gt;limitations&lt;/a&gt; in the ahead of time compilation &lt;a href="http://www.mono-project.com/AOT" target="_blank" rel="noreferrer"&gt;(AOT)&lt;/a&gt;. So I thought I would either prove or disprove this with some concentrated hacking. How hard can it be?&lt;/p&gt;</description></item></channel></rss>