I’ve been on a bit of a break from my normal jovial self due to a shit storm of bad stuff happening that I wont go into here, but hopefully this years going to be awesome. Anyway, here’s the next exciting installment in my series on MonoGame. (Well I find it exciting anyway :-) )
This time we are going to get into a little bit of code and produce the simplest of all 3d solids, the tetrahedron. I know its not the most exciting of things but we have to start somewhere. The scope of 3D graphics in computers is so vast that its very easy to get lost in the vast piles of research papers.
What we are going to do in this post is take a whistle stop tour of getting MonoGame up and running along with a simple demo in F#. Over the last few days I have been building an F# project template for MonoDevelop, this post will also how to get that installed too.
So what have I been up to lately? Well, lots of different things. I have been taking it easy on the open source and blogging side of things as its been a hectic time of late in my personal life. This seems to be changing now so I’m starting to get all of the ideas spinning around in my head into physical reality, or virtual reality, or what ever you want to call it. Anyway, here’s the first post on the subject of programming in F# using MonoDevelop and Mono natively on Macs.