<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Monodevelop on 7sharp9</title><link>https://7sharp9.github.io/tags/monodevelop/</link><description>Recent content in Monodevelop on 7sharp9</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>7sharp9@mail.com (Dave Thomas)</managingEditor><webMaster>7sharp9@mail.com (Dave Thomas)</webMaster><copyright>© 2026 Dave Thomas</copyright><lastBuildDate>Wed, 10 Dec 2014 00:00:00 +0000</lastBuildDate><atom:link href="https://7sharp9.github.io/tags/monodevelop/index.xml" rel="self" type="application/rss+xml"/><item><title>Terror From The Deep</title><link>https://7sharp9.github.io/programming/2014-12-07-terror-from-the-deep/</link><pubDate>Wed, 10 Dec 2014 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2014-12-07-terror-from-the-deep/</guid><description>&lt;p&gt;So this is my Christmas special. I&amp;rsquo;ve been asked on numerous times to write about the F# addin for Xamarin studio which is in the &lt;a href="https://github.com/fsharp/fsharpbinding" target="_blank" rel="noreferrer"&gt;fsharpbinding repo&lt;/a&gt;, this repo is shared with the emacs support and also the Sublime Text support. So in this edition we will be taking a deep dive into the terrifying deep depths of the F# compiler and F# addin development&amp;hellip;&lt;/p&gt;</description></item><item><title>MonoTouch and F# part II</title><link>https://7sharp9.github.io/programming/2013-02-04-monotouch-and-fsharp-part-ii/</link><pubDate>Thu, 07 Feb 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-02-04-monotouch-and-fsharp-part-ii/</guid><description>&lt;p&gt;In the last post we left at the point where everything was running fine and dandy on the Simulator. So what happens if we compile for the real hardware?&lt;/p&gt;
&lt;p&gt;Lets change the active configuration to &lt;code&gt;Debug|iPhone&lt;/code&gt; and hit build, what do we get?&lt;!-- more --&gt;&lt;/p&gt;</description></item><item><title>MonoTouch and F# part I</title><link>https://7sharp9.github.io/programming/2013-02-03-monotouch-and-fsharp-part-i/</link><pubDate>Sun, 03 Feb 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-02-03-monotouch-and-fsharp-part-i/</guid><description>&lt;p&gt;&lt;a href="http://xamarin.com/monotouch" target="_blank" rel="noreferrer"&gt;MonoTouch&lt;/a&gt; and F# that would be a cool duo right?&lt;/p&gt;
&lt;p&gt;Well let me explain what needs to be done and why to get this pair working together.&lt;/p&gt;
&lt;p&gt;I heard rumours a while ago that F# and &lt;a href="http://xamarin.com/monotouch" target="_blank" rel="noreferrer"&gt;MonoTouch&lt;/a&gt; would not play together nicely because of &lt;a href="http://docs.xamarin.com/ios/about/limitations" target="_blank" rel="noreferrer"&gt;limitations&lt;/a&gt; in the ahead of time compilation &lt;a href="http://www.mono-project.com/AOT" target="_blank" rel="noreferrer"&gt;(AOT)&lt;/a&gt;. So I thought I would either prove or disprove this with some concentrated hacking. How hard can it be?&lt;/p&gt;</description></item><item><title>MonoGame subdivision and platonics</title><link>https://7sharp9.github.io/programming/2013-01-04-monogame-subdivision-and-platonics/</link><pubDate>Fri, 04 Jan 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-01-04-monogame-subdivision-and-platonics/</guid><description>&lt;p&gt;I&amp;rsquo;ve been on a bit of a break from my normal jovial self due to a shit storm of bad stuff happening that I wont go into here, but hopefully this years going to be awesome. Anyway, here&amp;rsquo;s the next exciting installment in my series on MonoGame. &lt;em&gt;(Well I find it exciting anyway :-) )&lt;/em&gt;&lt;/p&gt;</description></item><item><title>MonoGame 3D basics</title><link>https://7sharp9.github.io/programming/2012-11-25-monogame-3d-basics/</link><pubDate>Sun, 25 Nov 2012 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2012-11-25-monogame-3d-basics/</guid><description>&lt;p&gt;This time we are going to get into a little bit of code and produce the simplest of all 3d solids, the
tetrahedron. I know its not the most exciting of things but we have to start somewhere. The scope of 3D
graphics in computers is so vast that its very easy to get lost in the vast piles of research papers.&lt;!-- more --&gt;&lt;/p&gt;</description></item><item><title>F# and MonoGame on the Mac</title><link>https://7sharp9.github.io/programming/2012-11-11-fsharp-and-monogame-on-the-mac/</link><pubDate>Sun, 11 Nov 2012 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2012-11-11-fsharp-and-monogame-on-the-mac/</guid><description>&lt;p&gt;What we are going to do in this post is take a whistle stop tour of getting &lt;a href="http://www.monogame.net" target="_blank" rel="noreferrer"&gt;MonoGame&lt;/a&gt; up and running along with a
simple demo in F#. Over the last few days I have been building an F# project template for MonoDevelop, this post will
also how to get that installed too. &lt;!-- more --&gt;&lt;/p&gt;</description></item><item><title>F# 3.0 In The Mac And Mono World</title><link>https://7sharp9.github.io/programming/2012-11-03-fsharp-3-in-the-mac-and-mono-world/</link><pubDate>Sat, 03 Nov 2012 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2012-11-03-fsharp-3-in-the-mac-and-mono-world/</guid><description>&lt;p&gt;So what have I been up to lately? Well, lots of different things. I have been taking it easy on the open source and blogging side of things as its been a hectic time of late in my personal life. This seems to be changing now so I&amp;rsquo;m starting to get all of the ideas spinning around in my head into physical reality, or virtual reality, or what ever you want to call it. Anyway, here&amp;rsquo;s the first post on the subject of programming in F# using &lt;a href="http://monodevelop.com" target="_blank" rel="noreferrer"&gt;MonoDevelop&lt;/a&gt; and &lt;a href="http://www.mono-project.com/What_is_Mono" target="_blank" rel="noreferrer"&gt;Mono&lt;/a&gt; natively on Macs. &lt;!-- more --&gt;&lt;/p&gt;</description></item></channel></rss>