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Mono

Monster Zero - Revisited

·1395 words·7 mins
This creature is capable of tremendous destruction due to it’s size, flight (with the creature’s wings also generating hurricane strength winds) and possesses several breath weapons (e.g., heat and energy). What am I talking about here? Maybe it’s Monster Zero or King Ghidorah as it’s sometimes known. No it’s TPL Dataflow!

Some kind of monster

·1486 words·7 mins
What’s 100 meters high and weighs in at around 60,000 tons? No its not Godzilla, its Reactive extensions! Lately on one of my projects I have been doing a lot of stream manipulation, and although I solved the problem quite easily using F# async workflows, there were other solutions available to help solve the problem. I could of used things like async await, TPL Dataflow(TDF), and Reactive Extensions (Rx). This is going to be a short post on using Rx with F#.

MonoTouch and F# part I

·1748 words·9 mins
MonoTouch and F# that would be a cool duo right? Well let me explain what needs to be done and why to get this pair working together. I heard rumours a while ago that F# and MonoTouch would not play together nicely because of limitations in the ahead of time compilation (AOT). So I thought I would either prove or disprove this with some concentrated hacking. How hard can it be?

MonoGame subdivision and platonics

·1435 words·7 mins
I’ve been on a bit of a break from my normal jovial self due to a shit storm of bad stuff happening that I wont go into here, but hopefully this years going to be awesome. Anyway, here’s the next exciting installment in my series on MonoGame. (Well I find it exciting anyway :-) )

MonoGame 3D basics

·2138 words·11 mins
This time we are going to get into a little bit of code and produce the simplest of all 3d solids, the tetrahedron. I know its not the most exciting of things but we have to start somewhere. The scope of 3D graphics in computers is so vast that its very easy to get lost in the vast piles of research papers.

F# and MonoGame on the Mac

·871 words·5 mins
What we are going to do in this post is take a whistle stop tour of getting MonoGame up and running along with a simple demo in F#. Over the last few days I have been building an F# project template for MonoDevelop, this post will also how to get that installed too.

F# 3.0 In The Mac And Mono World

·749 words·4 mins
So what have I been up to lately? Well, lots of different things. I have been taking it easy on the open source and blogging side of things as its been a hectic time of late in my personal life. This seems to be changing now so I’m starting to get all of the ideas spinning around in my head into physical reality, or virtual reality, or what ever you want to call it. Anyway, here’s the first post on the subject of programming in F# using MonoDevelop and Mono natively on Macs.