<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Ios on 7sharp9</title><link>https://7sharp9.github.io/tags/ios/</link><description>Recent content in Ios on 7sharp9</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>7sharp9@mail.com (Dave Thomas)</managingEditor><webMaster>7sharp9@mail.com (Dave Thomas)</webMaster><copyright>© 2026 Dave Thomas</copyright><lastBuildDate>Tue, 11 Apr 2017 00:00:00 +0000</lastBuildDate><atom:link href="https://7sharp9.github.io/tags/ios/index.xml" rel="self" type="application/rss+xml"/><item><title>I want to tell you a storyboard</title><link>https://7sharp9.github.io/programming/2017-04-11-i-want-to-tell-you-a-storyboard/</link><pubDate>Tue, 11 Apr 2017 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2017-04-11-i-want-to-tell-you-a-storyboard/</guid><description>&lt;p&gt;So as promised here&amp;rsquo;s a post with more detail on the iOS designer provider that I presented as part of my talk at &lt;a href="https://skillsmatter.com/conferences/8053-f-sharp-exchange-2017" target="_blank" rel="noreferrer"&gt;fsharpX 2017&lt;/a&gt; The talk is entitled &lt;a href="https://skillsmatter.com/skillscasts/10042-lightning-talk-session-expanding-the-horizons-of-mobile-development" target="_blank" rel="noreferrer"&gt;Expanding the Horizons of Mobile Development&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Adding Touch To SpriteKit</title><link>https://7sharp9.github.io/programming/2013-09-29-adding-touch-to-spritekit/</link><pubDate>Sun, 29 Sep 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-09-29-adding-touch-to-spritekit/</guid><description>&lt;p&gt;Only a quick post this week. Last time we looked at &lt;a href="https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/Introduction/Introduction.html" target="_blank" rel="noreferrer"&gt;SpriteKit&lt;/a&gt; and how to add some particle emmiters to simulate a star-field and exhaust on a spaceship, this time lets look at adding some touch based input to move the spaceship around. &lt;!-- more --&gt;&lt;/p&gt;</description></item><item><title>Spritekit particle fun</title><link>https://7sharp9.github.io/programming/2013-09-20-sprite-kit-particle-fun/</link><pubDate>Fri, 20 Sep 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-09-20-sprite-kit-particle-fun/</guid><description>&lt;p&gt;I have been meaning to write this post for quite a while now. Since the first announcement of the iOS7 beta I immediately saw the list of new API&amp;rsquo;s and &lt;strong&gt;SpriteKit&lt;/strong&gt; caught my eye straight away. I only managed to get time to briefly look over the API and saw that is wasn&amp;rsquo;t the usual trashy API with a million method overloads, internal mutation sucker punch type thing. It seems to be very declarative and intuitive, which makes for a nice change. &lt;!-- more --&gt;&lt;/p&gt;</description></item><item><title>iOS async revisited</title><link>https://7sharp9.github.io/programming/2013-04-18-ios-async-revisited/</link><pubDate>Thu, 18 Apr 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-04-18-ios-async-revisited/</guid><description>&lt;p&gt;In this post weare going to look as async again, but from the perspective of F#.&lt;/p&gt;

&lt;h3 class="relative group"&gt;Xamarin Evolve 2013
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&lt;br&gt;
I have been watching the Xamarin Evolve conference this week and it was good to see Miguel announce full support for F#. Those that follow me on twitter etc, will know that I have been doing F# for quite a while in MonoDevelop and Xamarin Studio. The new support currently entails some new project templates so that you can easily create epic new F# Apps without having to refer to my blog. While its sad that my content now falls into the archives its nice to get official support announced in such a grand fashion. &lt;!-- more --&gt;&lt;/p&gt;</description></item><item><title>A little bit of iOS async</title><link>https://7sharp9.github.io/programming/2013-04-16-a-little-bit-of-ios-async/</link><pubDate>Tue, 16 Apr 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-04-16-a-little-bit-of-ios-async/</guid><description>&lt;p&gt;I was going to title this post as &amp;lsquo;Now for something completely different&amp;rsquo; but felt that a little bit too &lt;a href="http://en.wiktionary.org/wiki/Pythonesque" target="_blank" rel="noreferrer"&gt;Pythonesque&lt;/a&gt;, and when I thought about it a bit it isn&amp;rsquo;t really completely just slightly different, namely C# rather than my usual F# posts. &lt;!-- more --&gt;&lt;/p&gt;</description></item><item><title>MonoTouch and F# part II</title><link>https://7sharp9.github.io/programming/2013-02-04-monotouch-and-fsharp-part-ii/</link><pubDate>Thu, 07 Feb 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-02-04-monotouch-and-fsharp-part-ii/</guid><description>&lt;p&gt;In the last post we left at the point where everything was running fine and dandy on the Simulator. So what happens if we compile for the real hardware?&lt;/p&gt;
&lt;p&gt;Lets change the active configuration to &lt;code&gt;Debug|iPhone&lt;/code&gt; and hit build, what do we get?&lt;!-- more --&gt;&lt;/p&gt;</description></item><item><title>MonoTouch and F# part I</title><link>https://7sharp9.github.io/programming/2013-02-03-monotouch-and-fsharp-part-i/</link><pubDate>Sun, 03 Feb 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-02-03-monotouch-and-fsharp-part-i/</guid><description>&lt;p&gt;&lt;a href="http://xamarin.com/monotouch" target="_blank" rel="noreferrer"&gt;MonoTouch&lt;/a&gt; and F# that would be a cool duo right?&lt;/p&gt;
&lt;p&gt;Well let me explain what needs to be done and why to get this pair working together.&lt;/p&gt;
&lt;p&gt;I heard rumours a while ago that F# and &lt;a href="http://xamarin.com/monotouch" target="_blank" rel="noreferrer"&gt;MonoTouch&lt;/a&gt; would not play together nicely because of &lt;a href="http://docs.xamarin.com/ios/about/limitations" target="_blank" rel="noreferrer"&gt;limitations&lt;/a&gt; in the ahead of time compilation &lt;a href="http://www.mono-project.com/AOT" target="_blank" rel="noreferrer"&gt;(AOT)&lt;/a&gt;. So I thought I would either prove or disprove this with some concentrated hacking. How hard can it be?&lt;/p&gt;</description></item></channel></rss>