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Ios

Adding Touch To SpriteKit

·761 words·4 mins
Only a quick post this week. Last time we looked at SpriteKit and how to add some particle emmiters to simulate a star-field and exhaust on a spaceship, this time lets look at adding some touch based input to move the spaceship around.

Spritekit particle fun

·1956 words·10 mins
I have been meaning to write this post for quite a while now. Since the first announcement of the iOS7 beta I immediately saw the list of new API’s and SpriteKit caught my eye straight away. I only managed to get time to briefly look over the API and saw that is wasn’t the usual trashy API with a million method overloads, internal mutation sucker punch type thing. It seems to be very declarative and intuitive, which makes for a nice change.

iOS async revisited

·1109 words·6 mins
In this post weare going to look as async again, but from the perspective of F#. Xamarin Evolve 2013 # I have been watching the Xamarin Evolve conference this week and it was good to see Miguel announce full support for F#. Those that follow me on twitter etc, will know that I have been doing F# for quite a while in MonoDevelop and Xamarin Studio. The new support currently entails some new project templates so that you can easily create epic new F# Apps without having to refer to my blog. While its sad that my content now falls into the archives its nice to get official support announced in such a grand fashion.

A little bit of iOS async

·803 words·4 mins
I was going to title this post as ‘Now for something completely different’ but felt that a little bit too Pythonesque, and when I thought about it a bit it isn’t really completely just slightly different, namely C# rather than my usual F# posts.

MonoTouch and F# part I

·1748 words·9 mins
MonoTouch and F# that would be a cool duo right? Well let me explain what needs to be done and why to get this pair working together. I heard rumours a while ago that F# and MonoTouch would not play together nicely because of limitations in the ahead of time compilation (AOT). So I thought I would either prove or disprove this with some concentrated hacking. How hard can it be?