<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Games on 7sharp9</title><link>https://7sharp9.github.io/tags/games/</link><description>Recent content in Games on 7sharp9</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>7sharp9@mail.com (Dave Thomas)</managingEditor><webMaster>7sharp9@mail.com (Dave Thomas)</webMaster><copyright>© 2026 Dave Thomas</copyright><lastBuildDate>Sun, 29 Sep 2013 00:00:00 +0000</lastBuildDate><atom:link href="https://7sharp9.github.io/tags/games/index.xml" rel="self" type="application/rss+xml"/><item><title>Adding Touch To SpriteKit</title><link>https://7sharp9.github.io/programming/2013-09-29-adding-touch-to-spritekit/</link><pubDate>Sun, 29 Sep 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-09-29-adding-touch-to-spritekit/</guid><description>&lt;p&gt;Only a quick post this week. Last time we looked at &lt;a href="https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/Introduction/Introduction.html" target="_blank" rel="noreferrer"&gt;SpriteKit&lt;/a&gt; and how to add some particle emmiters to simulate a star-field and exhaust on a spaceship, this time lets look at adding some touch based input to move the spaceship around. &lt;!-- more --&gt;&lt;/p&gt;</description></item><item><title>Spritekit particle fun</title><link>https://7sharp9.github.io/programming/2013-09-20-sprite-kit-particle-fun/</link><pubDate>Fri, 20 Sep 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-09-20-sprite-kit-particle-fun/</guid><description>&lt;p&gt;I have been meaning to write this post for quite a while now. Since the first announcement of the iOS7 beta I immediately saw the list of new API&amp;rsquo;s and &lt;strong&gt;SpriteKit&lt;/strong&gt; caught my eye straight away. I only managed to get time to briefly look over the API and saw that is wasn&amp;rsquo;t the usual trashy API with a million method overloads, internal mutation sucker punch type thing. It seems to be very declarative and intuitive, which makes for a nice change. &lt;!-- more --&gt;&lt;/p&gt;</description></item></channel></rss>